![]() This meant rewriting the entire system, which previously existed in Java, and putting it into C++,” EA wrote. “The game routinely pings the servers for critical pieces of data.and it relies on that information to keep the simulation moving. ![]() The project’s chief engineer explained the complexity in a long, technical blog post earlier this year.īecause the game was designed to be multiplayer and always connected to a live server, cooperation and collaboration had to be rethought, and a lot of the server calls to action had to be included and simulated in the game client. Besides tinkering with palettes and building templates, modder can dig into the game UI and won’t screw up anything that happens in online mode, EA wrote.ĮA has been working on an offline, single-player mode since last August. Game modders also benefit from the offline mode - a beloved feature in earlier versions of the Maxis game.
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